2Hander with Heavy Lifting and a AS Spell scroll should proc it often enough AND give enormous dps boost for boss killing.ġ0- Coup de Grace – Probably the weakest part of my build since I don’t have neither Seismic Slam, nor Grenades. Sure, a fast 1Hander has a bigger chance to proc, but the bonus % dmg will also be much smaller. I’m big on that.Ĩ- Heavy Lifting – Not much to say here – AS is needed for 2Handers and as I understand it the chance-on-hit stun can also happen with FH and EH so I view this as a must.ĩ- Superchage – Some people say that this skill is for 1Handers but I disagree. It deals less dmg then Ember hammer, doesn’t break shields, uses up charge and has a more chance-dependent AoE but also a simply bigger AoE which means I can use it from a distance when I feel threatened.ħ- Charge Reconstitution – I really like the sound of this skill and I think it will compliment well with Flame Hammer – for every FH I do I get a nice heal. I hope that with this skill I’ll be mobile enough to stay safe at elite.Ħ- Flame Hammer – My secondary AoE dmg skill, this is gonna get maxed too, for its tier bonus. I plan to max it as well instead of putting just one point in it for maximum dmg and for its tier bonus, cause I intend to use it A LOT. Torchlight 2 emberquake build generator#High dmg, reliable arc (although a small arc), breaks shields, awesome tier bonuses and I think it applies on hit effects.ĥ- Onslaught – Main mobility skill, also a great debuffer, charge generator and also AoE dmg. (Maxed out asap)Ĥ- Ember Hammer – My main AoE dps. Aaaand that’s probably all the defensive skills I’m going for. (Maxed out asap)ģ- Healbot – Heal, mana, armor – again, a defensive must I guess. (Maxed out asap)Ģ- Bulwark – Armor, armor, armor, not really much to say here apart from that I see this as a must for a upfront glass cannon. I do plan to be highly mobile tho, so I’m gonna skip this for as long as I can if I don’t die too much, but I assume I’ll be forced to use it quite early and max it out fast as well. As for my skill build:ġ- Forcefield – I really dislike “bubble skills” but I guess on single player elite this is kind of a must. So, since my ideal build for a 2H melee Engineer, which is going to be my first char, is planned for a couple of weeks now I decided to share it, to check how you guys feel about it.įirst off, my planned stats distribution is either 2 str, 1 dex, 2 vit or simply 3 str, 2 vit, depending on the gear and the circumstances. Now, I trust that the game is balanced enough so that at least such core builds can be viable at elite, but obviously being a total glass cannon is not the best idea if you are planning on playing Single player (like me). So I just woke up early this morning (Eastern Europe) to watch adoomgod’s stream of a 2H melee Engineer only to find out that he is streaming with his Embermage because and I almost quote: “It turned out that the 2H Engineer was dieing every 10 seconds on elite.” Elemental Boon should really show itself in just about every circumstance.Torchlight 2 Engineer 2H Elite Sample Build by RetsReds Elemental Attunement on the other hand is quite valid.įrost has a similar setup to the Storm one in the previous build, so there is really nothing much to explain there – we go all the passives, of which Staff Mastery is mostly general. However, for collective enemies, this can prove useful. Immolation Aura can be a fairly handy skill to have for the mix of defense and offense that it offers, but its effect (particularly with just 10 points) isn’t overly powerful, and might be useless against meaner enemies. The 25 points in Inferno are somewhat debatable. The focus this time around is Frost elemental, which gets a whole lot of love with no less than 105 points. In Storm, we’re only investing points in the passives. The Elemental Boon will further buff your elemental abilities, and Staff Mastery is a must-have for anyone using them. Those three combine fantastically with Magma Spear, Blazing Pillar, and Firestorm – which should be used in that very order in a skill rotation, mind you. Thus, for a full-on fire-oriented mage, we take them all. It’s important to note that all the passives of the Embermage’s Inferno tree are very, very good. With 90 points invested in Inferno, you give yourself the opportunity to pick the best skills. Pyromaniacs, it’s time for your dreams to be fulfilled! The Embermage is the master of elemental forces – three of them, I might add, of which the one that seems to be oh-so-attractive is none other than fire.
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